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Script ID : 42
Audience : Default
Version 1.00
Published Date: 2010/5/12 5:23:38
Reads : 4576
Primitive/Object

Resets float text, object rotate, texture animation, sit-target, & much more.


default
{
    
state_entry()
    {
        
llSetTextureAnim(FALSE,0,0,0,0.0,0.0,0.0);
        
llSetText("",ZERO_VECTOR,0.0);
        
llParticleSystem([]);
        
llSetPayPrice(PAY_DEFAULT,[PAY_DEFAULT,PAY_DEFAULT,PAY_DEFAULT,PAY_DEFAULT]);
        
llSitTarget(ZERO_VECTOR,ZERO_ROTATION);
        
llTargetOmega(ZERO_VECTOR,0.0,0.0);
        
llStopSound();
        
llStopMoveToTarget();
        
llStopLookAt();
        
llVolumeDetect(FALSE);
        
llCollisionFilter(""NULL_KEYTRUE);
        
llForceMouselook(FALSE);
        
llPassCollisions(TRUE);
        
llPassTouches(TRUE);
        
llRemoveVehicleFlags(-1);
        
llSetVehicleType(VEHICLE_TYPE_NONE);
        
llSetRemoteScriptAccessPin(0);
        
llSetSitText("");
        
llSetTouchText("");
        
llSetBuoyancy(0.0);
        
llSetForceAndTorque(ZERO_VECTOR,ZERO_VECTOR,FALSE) ;
        
llSetPrimitiveParams([PRIM_POINT_LIGHT,FALSE,< 1.0,1.0,1.0 >,0.0,10.0,0.75]);
        
llSay(0,"Object parameters have been reset. Deleting this script now.");
        
llRemoveInventory(llGetScriptName());
    }
}

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